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Local Time: Jun 20 2018, 08:22 PM
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Jun 17 2018, 01:26 AM
Took Us Dead“You’ll never take us alive!”
Pelagia cried as the took off astride her mount, a pidgeot equipped with a saddle. She also had a pyroar lioness that she rode for travel over land, but with peace officers closing in, it was best to take to the air. Crater City’s finest were rushing towards the scene, but they wouldn’t be fast enough to catch Pelagia and her lover George. George rode his noctowl. These mount pokemon gave them a speed advantage over most of the peace officers. Besides that, the couple knew every short cut and hiding place. They knew how to disappear like smoke, leaving peace officers scratching their heads and family members of victims grieving.
According to the legend told in Crater City (as the origin of the couple seems to change depending on where the story is being told) the couple had come to Crater City from Oasis Village, and they had lived together peacefully at first. It was a large adjustment, however, living in a city with laws. In Oasis, people survived by fighting over what little was available. By comparison, some in Crater City seemed like soft, vulnerable, and inviting targets. They sheltered the weak and the sick, the old and the young. All anyone had to do was take the brand and become a worker, and they were guaranteed food, shelter, and protection. Pelagia and George resented this. They believed that the weak should either be culled or made to serve the strong. Not the strong like Beta and those higher up his hierarchy, but strong like them personally.
Thus, Pelagia and George became criminals, the most successful ever in Crater City and their reign of terror, however short, became a legend. The killer couple targeted Branded workers, choosing ones who worked alone or with the least supervision such as those who carried messages or did deliveries. They went after children who were too young to have strong well-trained pokemon to defend themselves, and those who suffered from chronic illnesses which also left them unfit to obtain and maintain a variety of powerful pokemon. At first, they killed quietly. A single body would be found in an alleyway with all valuables removed, all pokeballs stolen, a single scrap of cloth with a poem written on it as the only calling card of the killers. With no surviving witnesses, the couple was nearly impossible to track. However, they grew greedier and bolder.
Peace officers found they were often unprepared for the level of brutality they were up against when they finally managed to come into contact with Pelagia and George. The couple would resort to anything in order to escape, including unleashing powerful wild pokemon in order to create a distraction and sow chaos and taking Branded workers as hostages. Sometimes they would purposely leave victims wounded and crying for rescue so that peace officers had to choose between saving the life of a dying Branded worker or pursuing justice. During the time when the couple was at large, nine peace officers were killed in the line of duty. Whenever possible, they stole the pokemon of officers and Branded victims alike. They kept the pokemon they liked, worked to gain the pokemon’s loyalty, and then trained them to be a powerful allies.
Branded workers, they believed, hardly deserved to have pokemon at all since they seemed unable to bring out the creatures’ full potential. And the peace officers deserved to die for getting in their way. The couple were growing more dangerous, but the citizens and peace officers of Crater were learning quickly too. Branded workers no longer walked the streets alone. They traveled in pairs, packs, or were escorted by peace officers. Peace officers increased patrols and became trained in how to counter Pelagia and George’s techniques. Everyone trained fervently, preparing themselves and knowing that they might become the couple’s next victims.“Everybody freeze!”
Pelagia yelled, her granbull barking at her side as she and George rounded up the workers on a farm out the outskirts of the city.“Nobody move!”
George shouted, right beside her. His toxicroak stood ready for battle. It was a sinister, intimidating creature that no one wanted to tangle with.“Give us everything you have!”
Pelagia demanded with her beautiful brows bent in a dangerous glare. She always seemed to be wearing a long-sleeved black dress even in the full summer heat. She held a long spear in one hand while her other rested on the back of an elegant liepard.“Or be dismembered painfully. We’ll do the children first, I think. Give us what we want, and we’ll just be on our way,”
George drawled, sounding more reasonable. He had one hand on a pokeball at his belt while the other preened his mustache.
On this day, however, the couple’s luck finally ran out. There was one worker on the farm that absolutely would not go down without a fight. He was an immigrant who’d arrived in Terrene without any memory of his name, hardly able to even speak. He’d forgotten language itself, and when the peace officers found him wandering into town from the plains, he could only parrot words that he heard them say. Due to his habit of pointing at his forehead of saying “Brand” after being branded, this became his name. Brand loved his home in Crater City. He loved the other workers who’d helped him learn to speak, and he loved the city that made a place for him and protected him when he could not protect himself. He obeyed the laws and trained his own pokemon, which included the oranguru who was his starter, very diligently. He engaged the couple and allowed time for the other workers to escape and for peace officers to arrive and surround the farm.
The truth is that there was a team of peace officers who arrived that day, but one in particular garnered the most glory and is best remembered. Tim Lucas was young and handsome, born in Ashfield but his family moved to Crater City when he was still a boy. He worked hard and impressed those in Beta’s hierarchy with his courage and dedication. He showed uncommon wit, but like the couple themselves, Tim Lucas was willing to go to any lengths to achieve his goals. He'd been hunting the couple for weeks now, following close behind them at all times like a shadow. Today his goal was stopping them, no matter what it took, even if he and others died in the process. He was determined that their crimes would end here on this farm.
Thanks to the combined efforts of Tim and Brand (and the other peace officers who never get remembered but certainly did their part), George and Pelagia were at last outmatched. The mount pokemon that they used to escape were too injured from the battle to carry anyone. At last cornered, the couple ran into the farm’s barn for cover. “You’ll never take us alive!”
this time it was George who made the portentous pronouncement. It was too bad for the couple that the barn had only one entrance, and the peace officers and Brand had no intention at all of coming in after them.
Tim Lucas gave them one last chance. “Come out with your hands up! Weapons and pokeballs on the ground!”
He shouted, but he got no response. “Ready men! Ready? Fire!”
The brick buildings of Crater City resist fire, but doors made of wood and straw do not. The barn was full of straw bedding and it was thatched with a straw roof. The walls of the barn did not burn, but absolutely everything else did. Peace officers surrounded the building with their fire pokemon, and the creatures breathed fire onto the barn for hours until the sky over the farm was filled with black smoke that blocked the sun and made day look like night.
It’s here on this farm that George and Pelagia as well as their pokemon met their end, or at least that’s what everyone believes. However, once water pokemon were summoned to finally put out the flames, no bodies were recovered. Presumably, they were incinerated into ash. To this day, the farm and alleyways of Crater City are said to be haunted by the ghost pokemon that embody the spirits of Pelagia and George. The farm has become uninhabitable. Everytime the barn has been repaired, through one accident or another, it just burns again. Branded workers refuse to work the fields or live in the house, stating that they are tormented by the restless spirits of the outlaws. Outside the farm, Branded workers or peace officers walking alone at night are often attacked by ghost pokemon especially on the anniversary of that fateful fire. “You never took us alive,”
an eerie voice whispers where no one can be seen.
*Title credit goes to Ajsol (Thanks AJ, I suck at titles! <3)
Jun 10 2018, 05:06 AM
[[Soren already has a house, so I'm trying to describe it in as much detail as possible to obtain housing bonuses.]]
Soren Kolton was born in a modest farmhouse in Crater City. The house itself was built over twenty years before Soren gets his first pokemon when the farm was first established. When Beta and his supporters were planning out Crater City, it was obvious to them that they would need plenty of space for farming and agriculture if they intended to feed a population as large as they hoped Crater's would become. Farms were created on the far outskirts of the city, often right against the furthest outer wall. These farms contained acres of land to be plowed and tended by branded workers in order to produce everything from grain, beans, corn, all manner of other vegetables and berry trees. The fertile land of Lion's Plains allowed these farms to thrive.
Soren's farm was one of these early buildings, designed from the start to house a population of workers and their pokemon. Like every other building in Crater City, the farmhouse, barn, and storage facilities are all made from brick and often reinforced with stone. Wood is used very sparingly, Doors are made from straw and reinforced with wood. The roofs of the buildings on the farm were originally made of thatched straw, but about ten years ago it was upgraded with more durable clay shingles. There have many other repairs over the years as the original mud bricks suffered under the elements and needed to be replaced or mended. The barn has been expanded to accommodate more pokemon
As soon as one walks in through the front door of the little farmhouse, the first room that they enter is largely empty. There's no furniture or even a window. The floor is made from hard packed dirt, but a yellow woven rug covers most of the floor. The rug is a more recent addition, woven by one of the workers and dyed a bright yellow using materials obtained from the crops like resin and roots. It's simple, but it's clean and cheerful looking. It's also much softer and warmer to walk on than a bare dirt floor. This area is where the workers gather to unwind at the end of their shift, to socialize and to eat and drink.
Further back but not separated by a wall is the kitchen. Against the back wall is a stone chimney and fireplace. Woven baskets contain whatever foods the workers plan to cook and eat for the day. Clay jars contain liquids or grains too fine to be kept in a basket. Most of the dishes are huge, meant to serve the large number of workers from one pot, pan, or plate. A huge metal cauldron and a large iron skillet are some of the few metal objects in the whole house. A collection of clay cups and bowls are stacked neatly in a corner to be passed out at mealtimes. Knives and forks are conspicuously absent, though there are a few spoons for eating soups and stews. Most often though, the workers eat with their hands.
Leading from the kitchen is a long hallway which leads to the house's three bedrooms. When the house was first built, there were only two bedrooms. One was for the male workers and had enough room for four men to sleep as long as they didn't mind being a bit crammed together. The other was for female workers, and also held about four as long as they didn't take up too much space. However, once the first generation of workers began to have children (and despite a distinct lack of privacy, they found a way) it became clear that the two rooms would not be enough. Thus, a third room was added. Instead of trying to fit multiple beds of varying sizes into the children's room, a single very large bed was provided which the farm children share.
"Beds" in the farmhouse were not made of wood or metal frames, but consist of a mattress on the floor. The mattresses are linens stuffed with straw. It's not the most comfortable arrangement, but one comfort that the workers have in plenty are blankets. Blankets are woven, knit, or even sewn together using the remains of tattered old clothing. Nothing goes to waste, and you can be surprised how much joy a blanket can bring on a chilly night to a worker who had been outside all day.
Almost all of the materials used to make the house originate from the Lion's Plains with the exception of some rocks brought over from Rolling Mountains. The bricks themselves assist with insulation, keeping the interior warm in the winter and cool in the summer. The home has survived the elements including the severe storms that sometimes strike.
Jun 9 2018, 12:51 AM
I got this idea of Rixie's profile for Avery, actually. She describes Avery's belief that a person's pokemon says something about who they are with the example of Beta's pyroar being a symbol of his being chosen by divinity. It got me thinking, what does every other characters' pokemon say about them?Cecilia's Pokemon:
Grape the Gligar
A combination of a bat and a scorpion, bats can be seen as symbols of rebirth. This works well with the fact that it is Cece's starter, marking her "rebirth" into a new life in Terrene. Scorpions are symbolic of potential danger and change which also fits well with Cecilia's situation. Basically, "It's dangerous to go into Terrene alone! Take this terrifying scorpion-bat with you." He's also a mix of animal ferocity and childlike silliness, which sort of hints at Cecilia's darker side as a fierce fighter.
Sugar the Mr. Mime
I know this is a stretch, but here I go. Sugar represents Cecilia's missing child. It looks a little like a child, or like a puppet which would be a child's toy. Sugar also behaves much like a child. Beyond that we could say the psychic/fairy combination could be a symbol of Cecilia's combination of intelligence and compassion.
Sweet Pea the Rowlet
Rowlet is an owl pokemon, and owls are often connected to wisdom, femininity, and fertility. Cecilia is generally wise, she certainly was in her previous life but moving to Terrene took out a lot of her hard gained experience. I'd say the wisdom will come back as she lives. Also, she is a woman and she's successfully had at least one child, so there's your femininity and fertility right there.
Genesis the Girafarig
Girafarig is based on the giraffe or a made-up creature called a push-me-pull-me with two heads. Giraffes are symbols for gentleness, which fits Soren pretty well. Evidently their long neck also represents being able to see the future or otherwise observe what others are unable to see. I think that fit's well with Soren's study of his mother's diary and his learning all about her experience in the Suffering Universe. It isn't the same as seeing the future, but it is definitely a way of seeing a life and world that others are blind to. Plus she's a psychic type, and Soren was intended to be a highly intellectual character. We could say Genesis also represents his love of learning with how she's so curious herself.
Cumulonimbus the Mareep
Nimbus can have a few different meanings. Mareep are based on sheep, and nimbus is specifically a lamb. Lambs represent innocence, purity, gentleness, all of which are traits that might describe Soren right now. Most interestingly, when depicted with the lion (Like a pyroar that Beta has or maybe a luxio or luxray like Avery and his mom have) it is considered a symbol of paradise (*cough* Crater City *cough*). Okay, Crater City isn't paradise, but in the opinion of many of these characters, including Soren right now, it's as close as it gets. However, as nimbus grows up, he'll become a ram. The ram represents leadership, determination, and initiative. These don't seem to apply to Soren right now, but they may later. I'd also like to point out that Soren's astrological sign is Aries, the ram.
Jun 3 2018, 08:09 PM
I wanted to ask how we use the healing items in RP, such as potions, burn heals, parlyz heals, and antidotes. Also revives considering that your poke is fainted when you use it.
I understand that we don't have the convenient spray bottle application, so I imagine our medicines are contained in jars or containers made of clay, wood, a hollowed out gourd or even horn and probably capped with wax, cork, or a waterproof cloth. However, would the medicines by applied topically or ingested? Also, do they work on humans as well as pokemon in the case that my human character gets burned or something?
Jun 1 2018, 09:44 PM
I just wanted to make a thread to discuss and share ideas concerning the finer details of Terrene's culture. I found that when making an immigrant character, I didn't worry too much about the culture she was jumping into. However, once I made an native, I have a character who is steeped in this culture from birth and so it will naturally influence his personality and how he views and acts in the world.
Specific topics I'd love to discuss are:
Cuisine--I watch way too many food documentaries, but I enjoy learning about how certain styles of food came to be. In Terrene, the different cooking styles will likely be introduced from immigrants with certain lingering memories. However, they'll also be adapted to whatever food sources are primary for the area. In Forest Beach, for instance, hunting, gathering, and fishing are the primary food sources due to smaller amount of farming space available. Thus, I'd expect their diet to include a lot of meat and fish. Crater City and Ashfield would probably have comparatively more fruits and vegetables due to more farming area, but Crater City's cuisine is likely affected by the lack of wood. Since wood is scarce, it's probably too precious to be used for everyday cooking fires. Most meals in Crater City are probably cooked with smaller grass fires with larger wood fires being reserved for special occasions and large gatherings. Oasis might also be a little stingy with the firewood, being in a desert.
All of our characters have to eat though, so I like to think about what their meals are like from time to time. For one of Soren's threads I describe the workers in his house sharing a meal together, and they don't have tables and chairs because there isn't wood for them. They all sit together on a blanket on the floor and eat out of shared dishes mostly with their hands instead of utensils. I also did this just because I thought it sounded cozy, and I imagine traditionally eating shared meals like this would develop some strong bonds.
Clothes--I remember discussing in the chat what we thought certain native characters would wear and that fits into culture too. Probably, they're wearing clothes made from whatever is available and to fit the climate of wherever they're at. As with food, different artistic styles were probably pulled over from residual memories that incoming immigrants brought with them. Places near the water like Forest Beach village might decorate clothes with seashells and make jewelry from them. Other places might make decorations from stones or feathers.
Prejudice--here's the big P word. We know prejudice against immigrants is more common in certain areas like Oasis, but as with real life, I expect you could find at least a little prejudice all over. Immigrants come into the world with almost no memories, little supplies, and no home or friends. They're often reliant on the other people that they encounter in Terrene to help look after them as they adjust. In some places, I could see people resenting that. In Crater City where new immigrants are branded and put to work, I expect there are some people who think the city is too good to them by freely providing food and housing. Immigrants may also come through with terribly injuries or psychological damage that may make it hard for them to work or they may require more care than some people are willing to provide. I think the caste-like system Crater has going on also makes it easier to think of others as being worth less or more, which can exacerbate prejudice even more.
There's also prejudice against outsiders in general and not specifically immigrants. I played with this a little in a thread where Soren works alongside visitors to Crater who are thinking of taking the brand. He's a little suspicious of them because of how he's been raised to expect people outside of Crater to be barbaric and cruel. He's not sure he wants them as neighbors.
Obviously there's way more to Terrene's culture than this, so I'd love if everyone added their own ideas.
I'm also real interested in religion, superstitions, and art to name just a few.
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