Our old universe has
fallen into impossible chaos and destruction, but the Legendaries will save us; are saving us; have saved us. Soon many lives and memories will fill this new world, and give it purpose.


Terrene continues to heat
up, both in temperature and in conflict. Beta is asking for spies to infiltrate Omega's camp, while Dentelle simply wants to inquire after the scientist's progress. Later in the season, Beta is hosting his annual crater city tournament, where people can test their Pokemon and their leadership and strategies against one another.


Summer will be here until
September. The heat of summer is here in full force, as well as the accompanying summer thunderstorms. Bug, electric, and fire types all thrive while others wilt under these conditions.







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 Medicine, Herbs and Methods of Treatment
Saint Judas
 Posted: Nov 6 2016, 09:32 AM

Idle Staff

Just a few ideas mostly on the use and practicality of herbs and types of treatment as well as a few other likely common or used methods of treating wounds with some end notes of pokemon influence. As some flora is likely to be different from the ones commonly known I will avoid specific naming of herbs and merely assume that it is likely practiced herbalists and doctors or ones willing to experiment can find plants/roots/berries that can probably serve similar purposes to ones we know. It would also probably not be a far assumption to assume ingredients that effect pokemon might effect humans similarly, though perhaps with some change in strength or specific effect depending on said effect and ingredient.

Using herbs - There are many different ways in which to apply herbs and other direct ingredients. First off there is simple using raw or dried herbs, generally ingested, to either directly treat illness using the herbal properties or to encourage vomiting, sweating, sneezing, nausea, urination, defamation, or menstraution in order to expel toxins or help the body treat and fight off illness. Certain herbs also work well to cause drowsiness, numbness, or relaxation to help prepare for other treatments, surgeries, or just therapy and meditation.
Infusion - A common and easy method to extract medical properties from herbs, these are made simple by using hot water to soak and leach the volatile components of herbs, generally dried or green leaves, stems, and flowers. These can take as little as ten minutes to make and can stay good for up to a week. Infusions are ingested as a drink and can be any temperature.
Extract/Decoction - Used for thicker less permeable ingredients like roots, bark, and fruits, the extraction or decoction method extracts properties normally too deeply rooted for simple infusion. The ingredient is first cut into pieces and then is simmered in boiling water with a lid cover to keep all the volatile constituents within. The process can take up to an hour, and when the liquid is ready the solid pieces are removed. Like infusions they can stay good up to a week generally and are ingested as drinks that can be administered at any temperature.
Compress - Used as a method of delivering an infusion or decoction directly onto an afflicted area for external injury treatment, a compress is a cloth soaked in an infusion or decoction and then pressed immediately onto the area being treated.
Poultice - Another immediate and direct application to the skin type of treatment, a poultice is a mix of crushed herbs, fresh or dried, and an adhesive substance, generally moist flour or a mix of bread and milk. This sticky herbal mixture is then smeared onto the skin immediately upon preparation.
Syrup - Due to the often quite disturbing flavors of infused or decocted herbs, syrups are alterations that help make these more palatable, especially for younger children. Depending on what's available as resources, these can be infusions or decoctions mixed with sugar, honey, or another very similar solvent. This not only helps mask the flavor, but the medicinal properties especially of honey help with sore throats and cough. Syrups are ingested and can stay good generally up to a week.
Infused Oils - Should there be access to pure vegetable oils (such as olive oil), these can be used to dissolve the fat-soluble active principles of herbs. The process is highly time consuming but the resulting oil based solution can be kept sometimes for years and can be made into creams and ointments. Hot oil infusion is generally employed for tougher and harder parts of herbs while cold infusion is employed on flowers and leaves
Ointments - By simmering herbs in waxes or cats containing no water, and then seperating the herbs from the mix by squeezing and cooling, a solid mixture of the wax or fat with the medicinal qualities of the plant can be collected. These ointments can be used to directly treat injuries, and when applied on the surface they form an oily barrier where applied while carrying the active principles to the affected area. In addition ointments can be stored for up to a year or two.
Creams - Creams have a slightly shorter shelf life than ointments are are more complicated to make but are permeable, allowing the skin to breath and sweat, and hydrate and cool the treated area through a mix of water and a hydrophobic agent like glycerine. Made through a mixture of infused oils or fats with water with an emulsifying agent to keep the two elements together, and are applied directly onto the skin.
Incense - Through burning of herbs, especially dried herbs, a light smoky scent permeates the senses and allows the herb to be inhaled slowly. This method especially works well with herbs that have a calming property and are generally most often used to relax the patient or to assist with therapy and meditation.
Pipes and Rolled - Either through crushed herbs in a wooden treated pipe that are then lit and smolder or through a simple roll of leaves or an herb within leaves that are lit at the end, these methods allow for much more direct and potent inhalation. While not as common for practical medicine, especially for relaxation, meditation and therapy, or even just recreational or spiritual purposes these types of medicinal practices can often be used.

Other Kinds of Procedures and Practices -
Cleaning - Obviously cleaning a wound is a very basic step, and while water is often used to wash away blood and grime, a disenfectant or antibiotic is also generally used to clean an open wound as well. Alcohol, especially purer alcohol works great for this, though as do herbs used for antisepsis, and in theory urine also works, as does having a Pokémon eat or cut away dead tissue.
Bandaging - Simple cloth strips of fabric wrapped or bound around an injury to cover and protect it is a very common treatment for most common surface wounds, protecting the wound from exposure and in some cases adding pressure to help prevent bleeding and soak up blood.
Surgery - From dental work of tooth extraction and drilling to opening abscesses, removing tumors, and even amputation, this is often the meat and bones of more serious physical maladies not linked to illness. Without x--rays abnormalities like tumors are much harder to detect and without precise sturdy metal tools removing abscesses is a lot more dangerous, but the processes and procedures remain much unchanged in the basic concepts. Dental work especially might take some time to perfect and rework without a former dentist, but removing teeth itself is a fairly straight forward process. Amputation as well is a very basic, if somewhat drastic procedure with very straight forward processes and results.
Trepenation - While technically just another form of surgery, trepenation is, specifically, the act of drilling a hole through a nail, or more commonly, the skull. While partially this has historically been done to release evil spirits, it also has a very practical use of relieving built up pressure and helping with head wounds to clean out bone and blood scattered or pooling under the skull, being a sometimes very successful treatment to head trauma through skull fracture or severe headaches, especially ones linked to head injury. Nail trepenation is also used to help relieve pain of excessive blood pressure under nails by exposing part of it through the hole to release force.
Stitching - Needles of bone or in rare circumstances, metal, combined with either string or twine are used to sew skin together much akin to sewing fabric. Effective at treating and closing open wounds and especially cuts, stitches pull the skin together and cover the wound while binding it tight over the injury until said injury can properly heal.
Geophagy - A strange practice of eating clay, this odd procedure is used to help slow down and help treat toxins and poisons that have been ingested by in turn ingesting clay that can limit the effects of the toxins in the system.
Phlebotomy - Used to lower high fevers and treat swelling cause by injury, phlebotomy is the practice of bleeding the patient, landing them with small wounds to cause them to bleed and relieve specific symptoms.
Acupuncture - Likely very uncommon and not really practiced, acupuncture is a viable practice if one could figure out how to do it without causing injury or if a strange sort of former therapist remembered it, but the premise of it is thin needles poked into specific key points along the body and especially face to lock or cause pain to those muscles. It helps relieve headaches and migraines. In theory however other practices involving using pain to treat migraines could also be invented or pop up as well.
Cauterizing - By burning an open wound one can effectively close it and prevent further bleeding, causing injury by fire in order to melt and char the wound shut. This is especially helpful in combination with amuputation or just large missing body portions as it effectively seals and stops the blood flow. This is also a good precaution against infections as the wound is no longer exposed, being sealed by burnt hardened flesh.

Using Pokémon
Healing moves and Status Removers - Healing moves would likely both ease the pain as well as speed up the natural recovery or fight off illnesses, especially if used in continuous effect to encourage more regrwoth and repair. Status removing moves would also likely help with aiding ill effect, so a move such as heal bell might be good for helping wake someone up, treating burns, during or reducing the effects of frostbite, recovering from getting hit with electricity, and fighting toxins and poisons in the system.

Fire Moves - Fire types and fire moves can help cauterize wounds in site rather than having to build up a fire and are much quicker, more accurate, and more efficient at burning the wound closed.

 Posted: Nov 6 2016, 03:46 PM


+3 PP for this suggestion! It will be a great base to build off of, though it seems there is much more research to be done in this area! When I go to add this to the guide, I'll also have to look into the likelihood and types of infection if any of these methods go wrong. And just generally look into the effectiveness of each method of treatment as well as their risks. Perhaps you might help me with this. ;)

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