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Posted: Mar 2 2018, 06:24 PM
◒ Job Categories & Pay Ranges
The pay range is first described as a percentage of the maximum pay anyone can get in a season (400 tokens), and then described as the range of tokens that the percentages represent. These job categories are fairly general, and should fit just about any job your character could have.
Crafters: 50-80% - [200-320 tokens]
Gatherers/Farmers: 30-60% - [120-240 tokens]
Government: 55-85% - [220-340 tokens]
Healers: 60-90% - [240-360 tokens]
Hunters/Fishers/Trappers: 40-70% - [160-280 tokens]
Religious: 10-40% - [40-160 tokens]
Researchers: 25-55% - [100-220 tokens]
Service People: 30-60% - [120-240 tokens]
Traders: 35-65% - [140-260 tokens]
Unskilled Branded: 20-40% - [80-160 tokens]
◒ Skills in Jobs
Up to three skills will affect the pay that your character, with some skills affecting the pay more than others. For each job, your character can have a Primary Skill, Secondary Skill, and Tertiary Skill. As is evidenced by the name, the Primary Skill affects the earnings the most, as it is essentially the skill that is required to accomplish the job in its entirety. If a character was a tailor that had a negative crafting skill, for example, they wouldn't be likely to earn much money selling their subpar wares; but a tailor with a high crafting skill would have no trouble selling their high quality items. (However, just like when we make rolls for successful skills, a -1 in a skill is not detrimental; -1 is treated just like 0.)
Primary skills will add (or subtract) 3% per skill level; Secondary skills will add (or subtract) 2% per skill level; Tertiary skills will add (but not subtract) 1% per skill level. These all go towards a bonus that will be added onto whatever amount we RNG from your character's pay range.
If there is no skill that fits well as a Primary skill for a certain job (meaning it is a job that is not a skilled job, or your character doesn't use that skill in that job, or it is a job that uses a skill that we don't track), you may instead have two Secondary skills or two Tertiary skills; if there are no skills that fit well into either Primary or Secondary, you may instead have three Tertiary skills. Or, if it is truly a skill-less job, you may have no Primary, Secondary, or Tertiary job skills. However, you may not choose to not include a skill that should, logically, be a Primary (or even Secondary) skill.
◒ Job & Skill Guide
This guide outlines what skills would be typically used in each category of job. Please keep in mind that the skills listed here are not guaranteed to your character if you apply for them to have the job; even if it is a skill recommended in this guide, you still have to decide for yourself what skills your character uses in their job.
◒ Getting the Job
To officially get your character a job that they can claim seasonal pay for, you'll simply PM an admin to discuss the job and the skills required for said job. Please note that, even if you are choosing from the skills that are recommended in the above guide, you must still explain your choices. Describe how each skill plays into how your character performs their job.
IC-ly, your character can have multiple jobs, but for the purpose of seasonal pay, you can only select one job that the seasonal pay can come from. Once an admin has approved the job and the skills have been decided, your character will be added to the job directory topic, as well as a topic that will track character jobs in the staff thread.
◒ Getting Paid
Once your character officially has a job, they can get basically a seasonal paycheck that represents what they would have earned working for an entire season. This pay system is entirely OOC; IC-ly, your character will be getting paid whenever they do a job, not in a lump sum at the end of a season.
To claim your characters seasonal pay, all you have to do is post in the seasonal pay claim thread sometime during the last month of the season, stating the character who needs to be paid, what job they have, and what the levels their relevant skills are. Then an admin will look at the pay range for their job, RNG a number within that range, and then add on the bonus from the skills and award your character that amount of tokens.
If your character leaves to an area where they cannot reasonably perform their job- for example, to travel to Paradise Island- for an extended period, their seasonal pay may be docked or suspended based on how much of the season they were gone for. Docked pay would be mean losing anywhere in the range of 25-75% of their seasonal pay- the admins will confer with you and with one another if this should happen to determine what is fair and realistic.
Regardless of whether your character has an official job or not, you can always write a dev (or in some cases, a social) where your character works to earn some extra tokens. The amount of tokens earned depends on the type of work, just like seasonal pay. The amount earned will be 10-20% of what that job's seasonal pay range is. This amount will be RNG'd at the end of the working thread.